Rohirrim
Cost: 600
Built at: Stable
Health: 200
Damage: 40 (upgrades to 90)
Damage Type: Crush
Vision: 150
Description: Rohirrim are an essential unit to every matchup and will act as your main harassment /defensive unit for most of the game. Use them to take out enemy settlements and to trample combos and other infantry. Being horses rohan crone, they are easily countered by all pike units but as always you can run away from a dangerous situation. In late game battles they are extremely important to kill enemy siege units before actually sending your main army in, and with glorious charge activated, can save your life in any situation.
Rohirrim Archers
Cost: 1000
Built at: Stable
health: 140
Damage: 20 (upgrades with 15 fire damage)
Damage type: Pierce (and fire when upgraded)
Vision: 380
Range of Shot: 350
Description: These units are good for a few purposes. One of those purposes is to kill heroes quickly from long range because of their speed and strength. When fully upgraded they can fight in wedge formation for maximum damage to heroes, summons, or general units. They can also trample infantry like normal horses, so with such a variety of uses Rohirrim Archers can be advantageous in many matchups rohan gold.
Ents
Cost: 1500
Built at: Ent Moot
Health: 1700
Melee Damage: Specialty
Ranged Damage: 600
Damage type: Structural
Description: Ents are key for Rohan to end a match quickly but are expensive and should be saved for a decisive moment in the game. Besides being used to take out enemy buildings and bring down walls, they can turn the tide of a battle by running over the opponents' army to trample their combos and attacking heroes. Although they will die in mere seconds to mass archers upgraded with fire arrows, Ents can be a possible game clincher if used wisely.









